Base Busters
Employed at Vanguard Games
Mobile action/strategy game developed in Unity. The game required large city environments and a scalable array of tanks and other war vehicles. To achieve this we opted for a modular system and shader-driven effects.
Role: Art lead
> Supervision of art production
> Art production for vehicles, terrain, UI and FX
> Pipeline setup and maintenance for vehicle and environment production, including modular building methods and exporter updates
> Shader design and coding for terrain, FX and UI shaders in HLSL and Unity CG
> FX prototyping and animation, covering fire/smoke, vehicle and building explosions, UI animation and FX, building upgrades and terrain
> Rigging, vehicle path following, scripting
> Pipeline and scripting for vehicle 'playing cards' image generation