Halo Spartan Assault
Employed at Vanguard Games
Twin stick shooter for Microsoft and 343 studios to be published as a mobile and steam game.
Role: Senior Artist
> Design of level-building methods, including modeling and texturing of ice and stone environment building blocks
> Concept and modeling of bridge, intact and damaged
> Modeling of UNSC turret and polish pass on several covenant assets
> Modeling of plant-life and rock assets
> Background texturing/painting for two levels, with support by Luc de Haan
> A few level blockouts and detailing passes
> Rigging setup made to re-use baked animation (it attached rig controls to animated bones and allowed tweaking/modification) and rigging support
> Animation supervision
> Shader design and coding for ice shader and FX shader (for fire/shields/energy FX etc)
> Prototyping of energy effects using FX shader
> Exporter rewrites and maintenance
> Tech for texture projection and model optimization for fixed-path camera movement (this was an early design for the game, later replaced with free camera movement)