Game Development

Unity / PC · mobile · web / Design · Coding · Graphics · Shaders · UI




Character Art & Digital Sculpting

Design and Creation of 3d art and asset for / 3D Print · Games · Animation


About Me

Lifelong passion for games! I've worked in the games industry since 2007, originally as a character artist at Vanguard Games, quickly expanding into the technical side of art (rigging, writing tools, writing shaders). I'd be the one developing the visual targets and how to achieve them - both for character and level art - as well as developing techniques for effects and UI. Some published games I've worked on: Gattling gears, Base Busters, Halo: Spartan Assault)

Since 2014 I've been freelancing as Animator, Game Art Teacher (Animation, Unity) and Digital Sculptor.

Now, about two decades into my professional carreer, I comfortably take up the entirety of game - and app development - or parts of it, depending on the client or project.

Me as bullet points · Professional since 2007 · Character art · Rigging & animation · Shaders & tools · Production pipelines · Team lead · Freelance since 2014 · Game Art Tacher · Digital Sculptor · Unity Game & App Development

Contact

If you have any questions about any of the above
or if you're interested in collaboration, commissioning me, or want to say hi,
just drop me a line:

Email: hello@devriesarts.com